Designspark Blocks Beamer

A forum where Flowcode v7 user created components can be shared, discussed and reviewed.

Moderator: Benj

Post Reply
hommelus
Posts: 3
Joined: Tue Apr 25, 2017 10:23 am
Been thanked: 1 time
Contact:

Designspark Blocks Beamer

Post by hommelus »

I use Designspark in combination with FC7
But somehow there is an issue with flowcode V7 beamer. I will upload an attachment to see if someone know how to solve this issue.
Ok lets say the position of the rotating blade doesn't block the beamer. But the beamer still see its light is blocket.
Attachments
PulsProc806B.fcfx
TryOutBeamer
(17.12 KiB) Downloaded 277 times

User avatar
Benj
Matrix Staff
Posts: 15312
Joined: Mon Oct 16, 2006 10:48 am
Location: Matrix TS Ltd
Has thanked: 4803 times
Been thanked: 4314 times
Contact:

Re: Designspark Blocks Beamer

Post by Benj »

Hello,

Please can you also attach the mesh files in a .zip archive, or use primitives objects so we can have a look and try and replicate the problem you're having.

hommelus
Posts: 3
Joined: Tue Apr 25, 2017 10:23 am
Been thanked: 1 time
Contact:

Re: Designspark Blocks Beamer

Post by hommelus »

Attached the Mesh File

Thanks for reply

Frank
Attachments
Part806PulsSchijf2d.mesh
(9.25 KiB) Downloaded 266 times

User avatar
Benj
Matrix Staff
Posts: 15312
Joined: Mon Oct 16, 2006 10:48 am
Location: Matrix TS Ltd
Has thanked: 4803 times
Been thanked: 4314 times
Contact:

Re: Designspark Blocks Beamer

Post by Benj »

Hi Frank,

Thanks for the file but there seems to be a lot of mesh files in the project.

I have created a simple working example that hopefully should help you.
BeamBreakDemo.fcfx
(11.52 KiB) Downloaded 271 times
With a mesh you will probably find that the beam break triggers on the bounding box rather than the inner mesh. A way around this might be to create a turbine out of primitive objects.

hommelus
Posts: 3
Joined: Tue Apr 25, 2017 10:23 am
Been thanked: 1 time
Contact:

Re: Designspark Blocks Beamer

Post by hommelus »

Thanks for your reply. I allready thought so too. So I might create the same but then buid up from several Mesh objects
Guess no choice. But thanks anyway.

kind regards
Frank

Post Reply