Component: Switch Template (Inputs: Switches)

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Author Matrix Ltd
Version 1.1 (Release)
Category Inputs: Switches


Image Switch Template component

Base single pin switch with no graphical interface Suitable for building your own switches with custom graphics. If the parent component has properties 'pin', 'polarity', 'debounce' and/or 'operation', they will automatically be forwarded to the base component.


This component can be used as a base to create child components

The following components all inherit the traits of Switch Template:

-
Image Switch (Generic) Simple push button switch with LED indicator.

Momentary or latching action can be chosen in the properties.

Image Switch (Push, Dashboard) Simple momentary push-button using the Matrix dashboard theme.
Image Switch (Slide, Dashboard) Simple latching slide switch using the default Matrix dashboard theme.
Image Switch (Push, PCB) Simple tactile PCB switch for PCB mounting. Approx. 12 * 12mm.

Color and operation can be set from properties.

Image Switch (Push, PCB, SMT) Surface mount click switch, standard 6mm square size.
Image Switch (Push, Panel) Large round push switch with chrome bezel for panel mounting.
Image Switch (Rocker) Rocker switch with indicator lamp and properties for changing the colours of each part.
Image Switch (Slide, PCB) Subminiature slide switch with black tang, PCB mount.
Image Switch (Toggle, PCB) Miniature toggle switch with metal tang. Pins for PCB mounting.
Image Switch (Toggle, Panel) Miniature toggle switch with metal tamg - solder lugs and nut for panel mounting.

Examples

Here is an example Flowcode program to read the value of a switch. FC6 Icon.png Switch Here is a schematic of how to connect a basic switch to a microcontroller pin.

Switchschematic.jpg


The active high circuit will pass a logical 0 to the input pin when the switch is not pressed and a logical 1 when the switch is pressed.


The active low circuit will pass a logical 1 to the input pin when the switch is not pressed and a logical 0 when the switch is pressed.


There are some differences depending on the type of switch you have, the above states assume a generic push to make type switch, however a push to break type switch would have reversed logic and a toggle switch can work well with either setup.


The resistors are required for correct operation because when a microcontroller's input pin is essentially connected to nothing it will pick up noise in the environment and provide inconsistent readings. This state is referred to as floating i.e. the pin is floating. To test this remove the resistors (if possible) and touch the unconnected pin with your finger the output LED from the example file above will toggle on and off at high speed.


Any values of resistor can be used but it is important to keep the smaller resistor at least 10X smaller then the larger resistor to ensure that the pressed state provides at least 0.91% of the required pressed state voltage. For example a active high switch circuit using 1K and 10K resistors should pull up to about 4.54V when the switch is pressed.


(5V / 11K) * 10K = 4.54545V

Downloadable macro reference

ReadState

Reads the button state as 0 for released or 1 for pressed

Performs debounce if required

Parameters

This macro has no parameters


Return value

BYTE


WaitUntilHigh

Waits until the switch is in state 'high'

The interpretation of 'high' depends on the polarity

Parameters

This macro has no parameters


Return value

This call does not return a value


WaitUntilLow

Waits until the switch is in state 'low'

The interpretation of 'high' depends on the polarity

Parameters

This macro has no parameters


Return value

This call does not return a value


Simulation macro reference

This component does not contain any simulation macros


Property reference

Connection

This property is of type Single digital pin and can be referenced with the variable name pin.

The chip pin to which the switch connects.

Polarity

This property is of type Fixed list of ints and can be referenced with the variable name polarity.

Set the polarity of states sent to the chip pin.

'Active High' -> Pressed = On, Released = Off

'Active Low' -> Pressed = Off, Released = On

Debounce (ms)

This property is of type Signed integer and can be referenced with the variable name debounce.

Sets the time in milliseconds to allow a pin change to settle into a stable state.


NB) Debouncing is only used when reading the button state using the component macros.

       Chip pins are NOT debounced.

Moving part

This property is of type Panel object and can be referenced with the variable name target.

Sets a panel object or group to be the moving part of the switch model.

Make sure that the object is in the 'Off' position at the time of linking.

Pivot object

This property is of type Panel object and can be referenced with the variable name pivot.

When using the 'Rotary' switch type, the 'Moving part' will rotate about the object set here.

The moving part will rotate around its own axes if this property is left 'Unconnected'.

Type

This property is of type Fixed list of ints and can be referenced with the variable name movetype.

Sets whether the motion of the 'Moving part' will be 'Push/Slide' (linear motion) or

'Rotary' (e.g. toggle switches).

Operation

This property is of type Fixed list of ints and can be referenced with the variable name operation.

'Latching' = click to turn on, click again to turn off.

'Momentary' = click to turn on, release to turn off.

Axis

This property is of type Fixed list of ints and can be referenced with the variable name axis.

For 'Push/Slide' switches, the axis that the 'Moving part' will move along.

For 'Rotary' switches, the axis around which 'Moving part' will rotate.

Movement

This property is of type Floating point and can be referenced with the variable name move.

For 'Push/Slide' switches, the distance (in local units) to move along the axis.

For 'Rotary' switches, the angle (in degrees) to rotate around the axis.

Notify on change

This property is of type True or false and can be referenced with the variable name notify.

When enabled, a 'System.User' event will be sent for each change of switch state.

The event is sent to the 'parent' component in which this 'Swict base' instance is used.