Page 1 of 1

GHOST not showing variables

Posted: Tue Oct 04, 2016 7:42 pm
by EtsDriver
Hi! (Not sure if bug or user mistake that this GHOST doesnt work; but move around ACCORDINGLY)

I have got my Modbus master on eb006v9 running with ghost, and i can control it from FC7 interface. But for some reason i cannot see the variable data when i pause, and breakpoints do not fire when i reach breakpoint... When i send my file to the eb006v9 i get following message:
mastera.PNG
(29.89 KiB) Downloaded 4592 times
Trying to debug why this thing is not working...

(slave is on older eb006v8 board with the 16f88, but not really relevant to this.)

Re: GHOST not showing variables

Posted: Thu Oct 06, 2016 12:42 pm
by LeighM
Hi,
We don't understand how a ghost error could appear during programming.
Could you please give us the exact steps to repeat the issue?
For example, start Flowcode, plug in EB009, enable Ghost, compile to chip... does that give you the error shown?
Thanks.

Re: GHOST not showing variables

Posted: Thu Oct 06, 2016 4:05 pm
by EtsDriver
Hi! I just noticed there aint any way to check what pins GHOST uses under the debug GHOST menu? (or to change them for flowkit?)

Re: GHOST not showing variables

Posted: Fri Oct 07, 2016 10:08 am
by LeighM
Hi

Have you got EB006V9 working now?
You need to enable ghost, download to device, then run debug mode. Getting things out of order can cause confusion.
If you get errors, then best to close Flowcode, disconnect USB, re-open Flowcode, connect USB and enable Ghost and run debug mode.

The ICD connections are listed in the Debugger(ICD) dialog box... from menu Debug->Ghost->Debugger(ICD)

Although it looks like you have highlighted a bug, "Override Comms pins" is enabled for Flowkit V1, but not for Flowkit V2 (HP6031)
Are you using Flowkit V2 (HP6031)?

Thanks
Leigh

Re: GHOST not showing variables

Posted: Tue Oct 11, 2016 9:06 pm
by EtsDriver
Im using the v1 Flowkit. Ill have closer look at it later.

EDIT: I just noticed that the Menu item just graphically is looking like its checkbox, did not see that you click it and it opens a menu... :oops: :lol: So no bug there!