Difference between revisions of "API Component.GetSolid"
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− | <sidebar>API | + | <sidebar>API Contents</sidebar> |
Gets whether a component is checked in collision detections | Gets whether a component is checked in collision detections | ||
<div style="width:25%; float:right" class="toc"> | <div style="width:25%; float:right" class="toc"> | ||
− | ===Class hierarchy===[[API Component|Component]] | + | ====Class hierarchy==== |
+ | [[API Component|Component]] | ||
:[[API Component|GetSolid]] | :[[API Component|GetSolid]] | ||
</div> | </div> | ||
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==Parameters== | ==Parameters== | ||
− | + | [[Variable Types|HANDLE]] ''Target'' | |
:The component to read the state from | :The component to read the state from | ||
:''The default value for this parameter is: '''''this''' | :''The default value for this parameter is: '''''this''' | ||
+ | |||
==Return value== | ==Return value== | ||
− | [[Variable | + | [[Variable Types|BOOL]] |
+ | |||
+ | Returns true if the operation is a success, else false | ||
− | |||
==Detailed description== | ==Detailed description== | ||
− | + | A solid component can collide with other solid objects on the panel. If an object is not solid, it will be ignored in collision tests. | |
+ | |||
==Examples== | ==Examples== | ||
Line 25: | Line 29: | ||
* Declare a variable 'result' of type BOOL | * Declare a variable 'result' of type BOOL | ||
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Component.GetSolid(target)</pre> | * Add to a calculation icon: <pre class="brush:[cpp]">result = ::Component.GetSolid(target)</pre> | ||
+ | |||
+ | ''<span style="color:red;">No additional examples</span>'' |
Latest revision as of 15:57, 16 January 2014
<sidebar>API Contents</sidebar> Gets whether a component is checked in collision detections
Contents
Parameters
HANDLE Target
- The component to read the state from
- The default value for this parameter is: this
Return value
Returns true if the operation is a success, else false
Detailed description
A solid component can collide with other solid objects on the panel. If an object is not solid, it will be ignored in collision tests.
Examples
Calling in a calculation
- Declare a variable 'result' of type BOOL
- Add to a calculation icon:
result = ::Component.GetSolid(target)
No additional examples