Difference between revisions of "API Component.GetSolid"

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<sidebar>API contents</sidebar>
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<sidebar>API Contents</sidebar>
 
Gets whether a component is checked in collision detections
 
Gets whether a component is checked in collision detections
  
 
<div style="width:25%; float:right" class="toc">
 
<div style="width:25%; float:right" class="toc">
===Class hierarchy===[[API Component|Component]]
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====Class hierarchy====
 +
[[API Component|Component]]
 
:[[API Component|GetSolid]]
 
:[[API Component|GetSolid]]
 
</div>
 
</div>
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==Parameters==
 
==Parameters==
''[[Variable types|HANDLE]] Target''
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[[Variable Types|HANDLE]] ''Target''
 
:The component to read the state from
 
:The component to read the state from
 
:''The default value for this parameter is: '''''this'''
 
:''The default value for this parameter is: '''''this'''
 +
  
 
==Return value==
 
==Return value==
[[Variable types|BOOL]]
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[[Variable Types|BOOL]]
 +
 
 +
Returns true if the operation is a success, else false
  
No additional information
 
  
 
==Detailed description==
 
==Detailed description==
''No additional information''
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A solid component can collide with other solid objects on the panel. If an object is not solid, it will be ignored in collision tests.
 +
 
  
 
==Examples==
 
==Examples==
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* Declare a variable 'result' of type BOOL
 
* Declare a variable 'result' of type BOOL
 
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Component.GetSolid(target)</pre>
 
* Add to a calculation icon: <pre class="brush:[cpp]">result = ::Component.GetSolid(target)</pre>
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 +
''<span style="color:red;">No additional examples</span>''

Latest revision as of 15:57, 16 January 2014

<sidebar>API Contents</sidebar> Gets whether a component is checked in collision detections

Class hierarchy

Component

GetSolid

Parameters

HANDLE Target

The component to read the state from
The default value for this parameter is: this


Return value

BOOL

Returns true if the operation is a success, else false


Detailed description

A solid component can collide with other solid objects on the panel. If an object is not solid, it will be ignored in collision tests.


Examples

Calling in a calculation

  • Declare a variable 'result' of type BOOL
  • Add to a calculation icon:
    result = ::Component.GetSolid(target)

No additional examples