Component: GLCD (EB075, 4D Goldelox) (Displays: Graphical)

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Author Matrix Ltd
Version 2.0 (Release)
Category Displays: Graphical
This inherits from GLCD Base


Image GLCD (EB075, 4D_Goldelox) component

Graphical display component designed to work with the Goldelox range of displays from 4D Systems. Also available in the form of the EB075 GLCD E-block.

Examples

EB075 gLCD Example File FC6 Icon.png EB075 Example Example should show the following on the display on the panel and on the hardware.

EB075.jpg

Downloadable macro reference

This component inherits downloadable macros from GLCD Base

ReadASCIILUT

Gets a byte of the embedded ASCII font data.

This call is provided by GLCD Base

Parameters

BYTE pos_str
ASCII position -32 so A = 'A' - 32 = 33
BYTE count
Font column Ranging 0-4


Return value

BYTE


G4D_InitialiseCard

Initialises the micro SD card inserted into the module is available.

Returns 0 for succesful initialisation or 255 for a detected failure.

Does not currently simulate.

Parameters

This macro has no parameters


Return value

BYTE


PrintNumber

This macro prints a decimal number to the Graphical LCD.

Parameters

INT Number
Byte or Integer number to send to the display.
UINT X
X pixel coordinate to set the output string position.
UINT Y
Y pixel coordinate to set the output string position.
BYTE Font
Size of the font - 0 = Normal, 1 = Double Width, 2 = Double Width and Height, 3 = Double Height
BYTE Transparent
Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn.


Return value

This call does not return a value


DrawLine

Draws a line with the current foreground colour from pixel location X1, Y1 to pixel location X2, Y2.

Parameters

UINT X1
UINT Y1
UINT X2
UINT Y2


Return value

This call does not return a value


Plot

Sets a pixel with the current foreground colour at pixel location X, Y.

Parameters

UINT X1
UINT Y1


Return value

This call does not return a value


DrawEllipse

Draws an ellipse object on the display with the center of the ellipse at the location X,Y

Parameters

UINT X
X Coordinate for the center of the circle
UINT Y
Y coordinate for the center of the circle
UINT XRadius
Radius of the circle on the X axis specified in pixels
UINT YRadius
Radius of the circle on the Y axis specified in pixels
BYTE Transparent
0=Fill inside circle using background colour / 1=Draw outer circle only
BYTE Solid
0=Use Transparent Setting / 1=Fill with foreground colour


Return value

This call does not return a value


G4D_DisplayVideoFromCard

Attempts to display a sequence of images from the micro SD card at the specified address location on the card.

The images are printed at location starting from X, Y and ranging to Width, Height.

Parameters

UINT X
UINT Y
UINT AddH
UINT AddL


Return value

BYTE


BPlot

Sets a pixel with the current background colour at pixel location X, Y.

Parameters

UINT X1
UINT Y1


Return value

This call does not return a value


G4D_ReadJoystickGoldelox

Reads the value of the joystick input.

0 = No press detected / 1 = Up Pressed / 2 = Left Pressed / 3 = Down Pressed / 4 = Right Pressed / 5 = Fire Pressed

Parameters

This macro has no parameters


Return value

BYTE


Print

This macro prints a string of characters to the Graphical LCD.

Parameters

<- STRING Str
String of characters to send to the display.
This parameter may be returned back to the caller
UINT X1
X pixel coordinate to set the output string position.
UINT Y1
Y pixel coordinate to set the output string position.
BYTE Font
Size of the font - 0 = Normal, 1 = Double Width, 2 = Double Width and Height, 3 = Double Height
BYTE Transparent
Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn.


Return value

This call does not return a value


ClearDisplay

This macro clears the display of any previous output by overwriting the entire display with the background colour.

Parameters

This macro has no parameters


Return value

This call does not return a value


SetBackgroundColour

Specifies the colour of the background by creating a mixture of red, green and blue.

Parameters

BYTE Red
0 - 255 where 0 = no red and 255 = maximum red
BYTE Green
0 - 255 where 0 = no green and 255 = maximum green
BYTE Blue
0 - 255 where 0 = no blue and 255 = maximum blue


Return value

This call does not return a value


DrawCircle

Draws a circle object on the display with the center of the circle at the location X,Y

Parameters

UINT X
X Coordinate for the center of the circle
UINT Y
Y coordinate for the center of the circle
UINT Radius
Radius of the circle specified in pixels
BYTE Transparent
0=Fill inside circle using background colour / 1=Draw outer circle only
BYTE Solid
0=Use Transparent Setting / 1=Fill with foreground colour


Return value

This call does not return a value


G4D_DisplayImageFromCard

Attempts to print an image from the micro SD card at the specified address location on the card.

The image is printed at location starting from X, Y and ranging to Width, Height.

Parameters

UINT X
UINT Y
UINT AddH
Byte Address High Word
UINT AddL
Byte Address Low Word


Return value

BYTE


SetForegroundColour

Specifies the colour of the foreground by creating a mixture of red, green and blue.

Parameters

BYTE Red
0 - 255 where 0 = no red and 255 = maximum red
BYTE Green
0 - 255 where 0 = no green and 255 = maximum green
BYTE Blue
0 - 255 where 0 = no blue and 255 = maximum blue


Return value

This call does not return a value


DrawRectangle

Draws a rectangle with the current foreground colour from pixel loaction X1, Y1 to pixel location X2, Y2

Parameters

UINT X1
UINT Y1
UINT X2
UINT Y2
BYTE Transparent
Chooses the transparency of the box - 0 = Box contains background colour, 1 = Box contains previous pixel data.
BYTE Solid
Chooses to fill the box with colour - 0 = Box contains transparency data, 1 = Box contains foreground colour.


Return value

This call does not return a value


Initialise

The Init macro must be called once to initialise the Graphical LCD display before any other Graphical LCD component macros are called.

Parameters

This macro has no parameters


Return value

This call does not return a value


Simulation macro reference

This component inherits simulation macros from GLCD Base

PrintNumber

This macro prints a decimal number to the Graphical LCD.

This call is provided by GLCD Base

Parameters

INT Number
Byte or Integer number to send to the display.
UINT X
X pixel coordinate to set the output string position.
UINT Y
Y pixel coordinate to set the output string position.
BYTE Font
Range: 0 to 31 - 0=5x8, 1=10x8, 2=10x16, 3=5x16, 4-31=Extended Sizes
BYTE Transparent
Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn.


Return value

This call does not return a value


DrawLine

Draws a line with the current foreground colour from pixel location X1, Y1 to pixel location X2, Y2.

This call is provided by GLCD Base

Parameters

UINT X1
UINT Y1
UINT X2
UINT Y2


Return value

This call does not return a value


Plot

Sets a pixel with the current foreground colour at pixel location X, Y.

This call is provided by GLCD Base

Parameters

UINT X1
UINT Y1


Return value

This call does not return a value


DrawEllipse

Draws an ellipse object on the display with the center of the ellipse at the location X,Y

This call is provided by GLCD Base

Parameters

UINT X
X Coordinate for the center of the circle
UINT Y
Y coordinate for the center of the circle
UINT XRadius
Radius of the circle on the X axis specified in pixels
UINT YRadius
Radius of the circle on the Y axis specified in pixels
BYTE Transparent
0=Fill inside circle using background colour / 1=Draw outer circle only
BYTE Solid
0=Use Transparent Setting / 1=Fill with foreground colour


Return value

This call does not return a value


SetDisplayOrientation

Controls the way data is printed out on the display allowing multiple different viewing orientations. Default is 0.

This call is provided by GLCD Base

Parameters

BYTE Orientation
0=Default, 1=90°CW, 2=180°CW, 3=270°CW


Return value

This call does not return a value


BPlot

Sets a pixel with the current background colour at pixel location X, Y.

This call is provided by GLCD Base

Parameters

UINT X1
UINT Y1


Return value

This call does not return a value


Print

This macro prints a string of characters to the Graphical LCD.

This call is provided by GLCD Base

Parameters

<- STRING Str
String of characters to send to the display.
This parameter may be returned back to the caller
UINT X1
X pixel coordinate to set the output string position.
UINT Y1
Y pixel coordinate to set the output string position.
BYTE Font
Range: 0 to 31 - 0=5x8, 1=10x8, 2=10x16, 3=5x16, 4-31=Extended Sizes
BYTE Transparent
Specifies if the background of the text is drawn - 0 = Background colour is drawn, 1 = Background colour not drawn.


Return value

This call does not return a value


ClearDisplay

This macro clears the display of any previous output by overwriting the entire display with the background colour.

This call is provided by GLCD Base

Parameters

This macro has no parameters


Return value

This call does not return a value


SetBackgroundColour

Specifies the colour of the background by creating a mixture of red, green and blue.

This call is provided by GLCD Base

Parameters

BYTE Red
0 - 255 where 0 = no red and 255 = maximum red
BYTE Green
0 - 255 where 0 = no green and 255 = maximum green
BYTE Blue
0 - 255 where 0 = no blue and 255 = maximum blue


Return value

This call does not return a value


DrawCircle

Draws a circle object on the display with the center of the circle at the location X,Y

This call is provided by GLCD Base

Parameters

UINT X
X Coordinate for the center of the circle
UINT Y
Y coordinate for the center of the circle
UINT Radius
Radius of the circle specified in pixels
BYTE Transparent
0=Fill inside circle using background colour / 1=Draw outer circle only
BYTE Solid
0=Use Transparent Setting / 1=Fill with foreground colour


Return value

This call does not return a value


SetForegroundColour

Specifies the colour of the foreground by creating a mixture of red, green and blue.

This call is provided by GLCD Base

Parameters

BYTE Red
0 - 255 where 0 = no red and 255 = maximum red
BYTE Green
0 - 255 where 0 = no green and 255 = maximum green
BYTE Blue
0 - 255 where 0 = no blue and 255 = maximum blue


Return value

This call does not return a value


DrawRectangle

Draws a rectangle with the current foreground colour from pixel loaction X1, Y1 to pixel location X2, Y2.

This call is provided by GLCD Base

Parameters

UINT X1
UINT Y1
UINT X2
UINT Y2
BYTE Transparent
Chooses the transparency of the box - 0 = Box contains background colour, 1 = Box contains previous pixel data.
BYTE Solid
Chooses to fill the box with colour - 0 = Box contains transparency data, 1 = Box contains foreground colour.


Return value

This call does not return a value


Initialise

The Init macro must be called once to initialise the Graphical LCD display before any other Graphical LCD component macros are called.

This call is provided by GLCD Base

Parameters

This macro has no parameters


Return value

This call does not return a value



Property reference

Pixel Height

This property is of type Signed integer and can be referenced with the variable name pixel_height.

Heigt of gLCD canvas measured in pixels.

Pixel Width

This property is of type Signed integer and can be referenced with the variable name pixel_width.

Width of gLCD canvas measured in pixels.

Monochrome

This property is of type True or false and can be referenced with the variable name monochrome.

Specifies if the display is capable of colour or monochrome only.

Foreground Color

This property is of type Color picker and can be referenced with the variable name foreground_colour.

Specifies the initial foreground color.

Background Color

This property is of type Color picker and can be referenced with the variable name background_colour.

Specifies the initial background color.

Color Bit Depth

This property is of type Signed integer and can be referenced with the variable name colour_bit_depth.

Total color bit depth for the display.

Red Bit Depth

This property is of type Signed integer and can be referenced with the variable name red_bit_depth.

Specifies the red bit depth for the display.

Green Bit Depth

This property is of type Signed integer and can be referenced with the variable name green_bit_depth.

Specifies the green bit depth for the display.

Blue Bit Depth

This property is of type Signed integer and can be referenced with the variable name blue_bit_depth.

Specifies the blue bit depth for the display.

Channel

This property is of type Fixed list of ints and can be referenced with the variable name cal_uart::CHANNEL.

UART Channel selector

Software channels are bit banged using generic I/O pins but are not as reliable as hardware channels.

Hardware channels use the selected peripheral on-board the target microcontroller.

TX

This property is of type Single digital pin and can be referenced with the variable name cal_uart::TX.

Pin to be used for Transmit data

RX

This property is of type Single digital pin and can be referenced with the variable name cal_uart::RX.

Pin to be used for Receive data

Reset Pin

This property is of type Single digital pin and can be referenced with the variable name reset_pin.

Reset pin connection

Baud Options

This property is of type Fixed list of ints and can be referenced with the variable name cal_uart::BAUD_LIST.

Baud rate option selector

Baud Rate

This property is of type Signed integer and can be referenced with the variable name cal_uart::BAUD.

No additional information


Display Method

This property is of type Fixed list of ints and can be referenced with the variable name DisplayMethod.

Chooses which method to use when drawing to the gLCD component

The bitmap is the more common mode but may run slowly on some machines.

The point cloud should run faster but may use more memory.

Scope Traces

This property is of type True or false and can be referenced with the variable name cal_uart::ScopeTraces.

Selects if the scope traces are automatically added to the data recorder window or not.

   Simulation - draws an approximation of the UART data onto the scope trace.
   ICT - sets up the scope trace for incoming data and adds UART packet decoding at the correct BAUD.

Console Data

This property is of type True or false and can be referenced with the variable name cal_uart::ConsoleData.

Selects if the console data is automatically generated or not

Console Columns

This property is of type Unsigned integer and can be referenced with the variable name cal_uart::ConsoleColumns.

Number of characters that can be displayed on a single line of the console.

Data Source

This property is of type Fixed list of ints and can be referenced with the variable name cal_uart::DataSource.

Simulation data source used to allow the component to connect to various remote devices

   Nothing - Simulation data is ignored
   COM port - Routes the communication data to and from a physical or virtual COM port 
   Injector - Routes the communication data via a data injector component on the Panel.