Component: Proximity Switch Template (Sensors)

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Author Matrix Ltd
Version 1.2 (Release)
Category Sensors


Image Proximity Switch Template component

Polls a chosen panel object to test it's distance from this component. When the test object is within the detection range, the state of a pin is changed, and a User event generated. Used for building models of reed swicthes and hall sensors.


Examples

Simple example showing the proximity detector component at work, when a proximity is detected the direction of the motor is reversed. FC6 Icon.png Detector

Downloadable macro reference

ReadState

Get the current collision state.

The 'Polarity' property will affect whether a collision is represented by a high

or low state.

Parameters

This macro has no parameters


Return value

BYTE


WaitUntilHigh

Pause the program until the detector goes high.

'Polarity' will affect whether high value represents a collision or separation.

NB) In simulation, only use this macro if testing for collision with animated or

timer driven objects!!

Parameters

This macro has no parameters


Return value

This call does not return a value


WaitUntilLow

Pause the program until the detector goes low.

'Polarity' will affect whether low value represents a collision or separation.

NB) In simulation, only use this macro if testing for collision with animated or

timer driven objects!!

Parameters

This macro has no parameters


Return value

This call does not return a value


Simulation macro reference

SetTarget

Set the object that you want to test for collision with.

If this is not called, or is called with handle = 0, collisions will be tested against

every panel object that has 'Solid' status.

NB) Specifying an object will save CPU power!!

Parameters

HANDLE Target
The object to test for collision with.


Return value

This call does not return a value



Property reference

Pin

This property is of type Single digital pin and can be referenced with the variable name pin.

The chip pin that will receive the switch state.

Polarity

This property is of type Fixed list of ints and can be referenced with the variable name polarity.

Select the state that the switch will take when an object triggers the switch.

Datum Object

This property is of type Panel object and can be referenced with the variable name test_object.

The object within the component from which the distance to the target object will be measured.

If not set, the centre of the component as a whole will be assumed.

Range

This property is of type Floating point and can be referenced with the variable name range.

Distance within which the switch is activated.

NB) This is measured between the centre of the proximity switch and the centre of the target object.

Mouse Object

This property is of type Panel object and can be referenced with the variable name mouse_object.

Choose an object within the component that the user can click on to activate the switch for testing purposes.

Detector Ident

This property is of type Unsigned integer and can be referenced with the variable name event_id.

An ID value to identify this particular detector. Will be sent as the 'Ident' value for the notification

events sent out so that multiple detectors can be told apart.

The event value will be 1 for actiavted and 0 for de-activated,

Timer Interval (ms)

This property is of type Unsigned integer and can be referenced with the variable name timer_int.

Time in milliseconds between testing for proximity.

Small time = Greater CPU load

Large time = More like to miss activation if it is very brief.