Difference between revisions of "System Panel"

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[[File:Gen System Panel Example 02.jpg|thumb||The System Panel]]
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[[File:SystemPanel.png|thumb||The System Panel]]
 
The System panel provides a real-world framework on which to load Flowcode components that compliments the [[Dashboard Panel]]. It is designed to show the physical representation of real world components during simulation.
 
The System panel provides a real-world framework on which to load Flowcode components that compliments the [[Dashboard Panel]]. It is designed to show the physical representation of real world components during simulation.
  
 
__TOC__
 
__TOC__
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== Overview ==
 
== Overview ==
The System Panel is opened by selecting it in the View menu.
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The System Panel is opened by selecting it in the View menu. Unlike the [[Dashboard Panel]], the System Panel is designed to simulate a 3D environment. It is best suited to designing and positioning objects as all aspects of an object can be viewed. Once an object is designed, it is often used in projects via the [[Dashboard Panel]].
  
When it opens, you see a central coloured square, called the ''Table top'', set against a coloured background. The colours or images of both are set in the [[Panel General options|General Options]] ([[File:Panel Icon GeneralOpts.jpg|32px]]).
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When it opens, you see a central coloured square, called the ''Table top'', set against a coloured background. The colours or images of both are set in the 'General Options'. [[File:GeneralOptionsIcon.png|border]]
  
The System panel has a '''Shapes''' toolbar running vertically down the left-hand side, and a '''Controls''' toolbar running horizontally across the top.
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The System panel has a '''Controls''' toolbar running horizontally across the top, much like the [[Dashboard Panel]].
  
[[Component|Components]] can be added to the System panel from the [[Tools and Views#3)Components Toolbar|Components Toolbar]]. Then, input devices like [[Component ID 953a042a b2aa 4f2e 94e2 ee2979cfc92e|switches]] can be operated to control the progress of the simulation, while output devices, like [[Component ID a7b05886 784c 48c8 a6f6 cc371c7728e1|LEDs]] show the result.
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[[Component|Components]] can be added to the System panel from the [[Tools and Views#3)Components Toolbar|Components Toolbar]]. Then, input devices like [[Component: ID 953a042a b2aa 4f2e 94e2 ee2979cfc92e|switches]] can be operated to control the progress of the simulation, while output devices, like [[Component: ID a7b05886 784c 48c8 a6f6 cc371c7728e1|LEDs]] show the result.
  
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===Dashboard or System Panel?===
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To find out more about the differences between the Dashboard and System panel and also recommendations on how to use the two panels for different types of projects please see the article [[Choosing your Simulation Panel|Choosing your Simulation Panel]]
  
 
===Table top===
 
===Table top===
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It is also useful as a surface for shadows, giving a sense of depth and orientation. The rotate mode of the camera treats the table top as the 'ground' and keeps the camera orientated with this in mind.
 
It is also useful as a surface for shadows, giving a sense of depth and orientation. The rotate mode of the camera treats the table top as the 'ground' and keeps the camera orientated with this in mind.
  
== Camera control ==
 
The [[Panel camera|camera]] (viewpoint) can be panned or rotated around different axes using the three icons shown.
 
  
These work in conjunction with the Ctrl, Shift and Alt keys and with the three coloured arrow heads that show the camera orientation.  
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===Axis alignment===
<gallery widths=64px perrow=3 caption="Camera controls">
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The coloured arrows in the top left corner of the panel show the orientation of the camera. You can click any of these arrows to reset the view to look in that axis.
File:Panel Icon CameraPan.jpg
 
File:Panel Icon CameraRotate.jpg
 
File:Panel Icon CameraOrbit.jpg
 
</gallery>
 
  
To move and control the camera:
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For example, clicking on the blue arrow gives a top-down view – looking down the ‘Z’ axis. Clicking on one of the other coloured arrows rotates the object about that axis.
* Hold down the '''control''' key and click-drag the mouse to move the camera [[Panel camera#Eye|eye]].
 
* Hold down both the '''control''' and '''shift''' keys and click-drag the mouse to move the camera [[Panel camera#Target|target]].
 
* Hold down '''alt''' and click anywhere on the panel to move the camera over that point or object.
 
  
===Zoom===
 
[[File:Panel Icon Zoom.jpg|32px]] There is also a zoom facility, operated by pressing the Ctrl key and moving the cursor over the viewpoint icon. Clicking the mouse button in this and dragging downwards causes the view to zoom out. Dragging upwards causes the view to zoom in. The same functionality can be achieved by holding Ctrl and using the mouse wheel.
 
  
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''Hint:''
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:The coordinates of the cursor are shown in the status bar at the bottom of the screen. Using this information can help you to position objects.
  
=== Axis alignment ===
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:First of all, move the cursor to the desired position, to find its coordinates. Then enter these into the 'Position' [[Component Properties|properties]] of the object in the [[Properties Panel]].
The coloured arrows in the top left corner of the panel show the [[Panel camera|orientation]] of the camera. You can click any of these arrows to reset the view to look in that axis.
 
  
For example, clicking on the blue arrow gives a top-down view – looking down the ‘Z’ axis. Clicking on one of the other coloured arrows rotates the object about that axis.
 
  
  
''Hint:''
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==Manipulating objects==
:The coordinates of the cursor are shown in the status bar at the bottom of the screen. Using this information can help you to position objects.
 
  
:First of all, move the cursor to the desired position, to find its coordinates. Then enter these into the 'Position' [[Component Properties|properties]] of the object in the [[Properties panel]].
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===Selecting items===
 
 
==Selecting items==
 
 
Multiple items can be selected:
 
Multiple items can be selected:
* By holding down the shift key and then clicking on a number of items, one after the other;
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* By holding down the '''Shift''' key and then clicking on a number of items, one after the other;
 
* By left-clicking the mouse button and dragging over the items.  
 
* By left-clicking the mouse button and dragging over the items.  
  
 
They can then be grouped:
 
They can then be grouped:
* By clicking on the ''group'' icon ([[File:Panel Icon Group.jpg|32px]]).
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* By clicking on the 'Group' icon. [[File:Gen_Panel_Object_Group_01.png|border]]
* By selecting the ‘Group’ option from the ‘Selection’ menu which appears when you click the right-hand mouse button.  
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* By selecting the 'Group' option from the ‘Selection’ menu which appears when you click the right-hand mouse button.  
  
In this way, complex [[Component structure|nested structures]] can be assembled from a number of parts.
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In this way, complex [[Component Tree|nested structures]] can be assembled from a number of parts.
 
To ungroup, select the object and then click on the same icon.
 
To ungroup, select the object and then click on the same icon.
  
  
== Shapes toolbar ==
 
[[File:Panel_Toolbar_Shapes3D.png]]
 
  
At the top is a colour selector, which sets the colour of any shape added to the work area. By clicking on the down-arrow, one of a wide range of colours can be selected.
 
  
Below it is the text icon,used to 'drag and drop' a single row of alphanumeric characters onto the work area. Afterwards, you can select it, by clicking on it, and configure it using the [[Properties panel]]. In particular, when added, you can edit the default text displayed using the bottom ‘Text’ control on the Properties panel.
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== Multiple views==
 
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A powerful feature of Flowcode is the ability to view the components from several camera angles simultaneously, enabling orthographic design of the system. Up to four views can be shown.  
The remaining icons allow you to add a variety of shapes - some two-dimensional, others three-dimensional, to the work area. Each takes the colour chosen in the colour selector at the top. Each one can be configured using the Properties Panel, to determine the position, size and rotation of the shape, for example.
 
 
 
All objects can be dragged between the Dashboard and System panel and dropped in the required position.
 
  
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The number of views can be changed by clicking the 'General Options' [[File:Gen Panel General Options 01.png|border]] icon and then clicking on the drop down menu [[File:Btn_Menu_Arrow.png]] next to the 'Number of views:' option and then selecting a value from 1-4 on the menu.
  
== Controls toolbar ==
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By clicking on the appropriate arrowheads, you can set up each view as shown below.
===Moving objects===
 
[[File:Gen Panel Toolbar Control.jpg|thumb|200px|center|Component controls]]
 
The first four controls operate on the size, position and rotation of the component.  
 
  
[[File:Panel Icon Move.jpg|32px]] The left-hand end control allows you to move the selected object around the work area.
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Depending on the size and shape of the Systems Panel, the three views may be arranged vertically, instead of horizontally. Drag one edge of the Systems Panel sideways to see this effect.
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[[File:gen_exerciseSystemPanelshapecontrol_threeview1_01.png|500px|center]]
  
[[File:Panel Icon Stretch.jpg|32px]] Moving to the right, the next control allows you to re-position a single point on an item. When you select an object and click on this control, pink anchors appear on the object. Selecting one of these allows it to be moved to a new position on the work area. The effect is to change the appearance, size or rotation of the object.
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You can adjust the viewpoint individually for each view, by operating the 'camera position' controls.
  
[[File:Panel Icon Resize.jpg|32px]] The next control allows you to change the size of the object. After selecting an object and clicking on this control, a number of blue anchors appear on the object. Any of these can be dragged to re-size that particular dimension of the object. (Handles at the corners affect size in two dimensions.)
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An example of doing so is given below - notice the positions of the red, green and blue arrows in each:
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[[File:gen_exerciseSystemPanelshapecontrol_threeview2_01.png|500px|center]]
  
[[File:Panel Icon Rotate.jpg|32px|]] The fourth control allows you to rotate an object. After selecting it and clicking on this control, a number of yellow anchors appear on the object. These allow the object to be rotated around different axes. Corner anchors will spin the object.
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Alternatively, you can make changes to the objects themselves, in which case all three views are affected at once.
  
===Controlling the camera===
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In the next image, the instrument panel has been rotated:
[[File:Gen Panel Toolbar Camera.jpg|thumb|200px|center|Camera controls]]
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[[File:gen_exerciseSystemPanelshapecontrol_threeview3_01.png|500px|center]]
The next three controls determine the camera (viewpoint) behavior.
 
 
 
[[File:Panel Icon CameraPan.jpg|32px]] The first allows the  camera to pan left / right / up / down.
 
 
 
[[File:Panel Icon CameraRotate.jpg|32px]] The second allows the camera to rotate assuming the table top is the ground.
 
 
 
[[File:Panel Icon CameraOrbit.jpg|32px]] The third allows the camera to rotate without considering the table top.
 
 
 
===General Options===
 
 
 
[[File:Panel Icon Collision.jpg|32px]] The next control determines what happens when two objects ‘collide‘. The options are that they move through, move around or move over each other, with respect to the camera view.
 
 
 
[[File:Panel Icon LocalAlign.jpg|32px]] The next control is used to align the camera with the selected object.
 
 
 
 
 
The next two controls are used to set [[System Panel Grid|properties]] for the whole panel.
 
 
 
[[File:Panel Icon Tools.jpg|32px]] The first allows you to lock movement of objects:
 
* To the grid,
 
* To other objects,
 
* To the table-top
 
 
 
The grid can be re-sized and made visible in a range of colors via this control.
 
 
 
 
 
[[File:Panel Icon GeneralOpts.jpg|32px]]
 
The second ''general options'' dialog is used to:
 
* Set the colour or image of the display;
 
* Set the number of views, allowing, for example, plan and elevation views of a component;
 
* Set the ''level of detail'' of all the displays.
 
 
 
== Multiple views==
 
By selecting multiple views in the ''general options'' several camera angles can be displayed on the same image, enabling orthographic design of the system. Up to four views can be shown.
 

Latest revision as of 08:46, 2 July 2019

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The System Panel

The System panel provides a real-world framework on which to load Flowcode components that compliments the Dashboard Panel. It is designed to show the physical representation of real world components during simulation.

Overview

The System Panel is opened by selecting it in the View menu. Unlike the Dashboard Panel, the System Panel is designed to simulate a 3D environment. It is best suited to designing and positioning objects as all aspects of an object can be viewed. Once an object is designed, it is often used in projects via the Dashboard Panel.

When it opens, you see a central coloured square, called the Table top, set against a coloured background. The colours or images of both are set in the 'General Options'. GeneralOptionsIcon.png

The System panel has a Controls toolbar running horizontally across the top, much like the Dashboard Panel.

Components can be added to the System panel from the Components Toolbar. Then, input devices like switches can be operated to control the progress of the simulation, while output devices, like LEDs show the result.

Dashboard or System Panel?

To find out more about the differences between the Dashboard and System panel and also recommendations on how to use the two panels for different types of projects please see the article Choosing your Simulation Panel

Table top

The Table top provides a 'surface' on which components are placed. It is a flat plane that objects can be placed on. When locked to the Table top, all objects sit on top of it and interact as solid objects.

It is also useful as a surface for shadows, giving a sense of depth and orientation. The rotate mode of the camera treats the table top as the 'ground' and keeps the camera orientated with this in mind.


Axis alignment

The coloured arrows in the top left corner of the panel show the orientation of the camera. You can click any of these arrows to reset the view to look in that axis.

For example, clicking on the blue arrow gives a top-down view – looking down the ‘Z’ axis. Clicking on one of the other coloured arrows rotates the object about that axis.


Hint:

The coordinates of the cursor are shown in the status bar at the bottom of the screen. Using this information can help you to position objects.
First of all, move the cursor to the desired position, to find its coordinates. Then enter these into the 'Position' properties of the object in the Properties Panel.


Manipulating objects

Selecting items

Multiple items can be selected:

  • By holding down the Shift key and then clicking on a number of items, one after the other;
  • By left-clicking the mouse button and dragging over the items.

They can then be grouped:

  • By clicking on the 'Group' icon. Gen Panel Object Group.png
  • By selecting the 'Group' option from the ‘Selection’ menu which appears when you click the right-hand mouse button.

In this way, complex nested structures can be assembled from a number of parts. To ungroup, select the object and then click on the same icon.



Multiple views

A powerful feature of Flowcode is the ability to view the components from several camera angles simultaneously, enabling orthographic design of the system. Up to four views can be shown.

The number of views can be changed by clicking the 'General Options' Gen Panel General Options 01.png icon and then clicking on the drop down menu Btn Menu Arrow.png next to the 'Number of views:' option and then selecting a value from 1-4 on the menu.

By clicking on the appropriate arrowheads, you can set up each view as shown below.

Depending on the size and shape of the Systems Panel, the three views may be arranged vertically, instead of horizontally. Drag one edge of the Systems Panel sideways to see this effect.

Gen exerciseSystemPanelshapecontrol threeview1 01.png

You can adjust the viewpoint individually for each view, by operating the 'camera position' controls.

An example of doing so is given below - notice the positions of the red, green and blue arrows in each:

Gen exerciseSystemPanelshapecontrol threeview2 01.png

Alternatively, you can make changes to the objects themselves, in which case all three views are affected at once.

In the next image, the instrument panel has been rotated:

Gen exerciseSystemPanelshapecontrol threeview3 01.png