Adds a window to the list of consoles available
- The name to appear as the consoles title
- The number of bytes to add to the buffer
- The number of bytes per line to display
- The default value for this parameter is: 16
- The value to initialise each byte of memory to
- The default value for this parameter is: 0
- Set true to allow amending of the data from the User
A handle to the memory console that can be used to change its style and content.
A memory console is a block of text suitable for use as a memory display, for example to display the contents of a disk or EEPROM. When text is added, this will always overwrite the existing memory so the text contents will remain the same size. This differs from the AddText call which has an unlimited size and operates in 'append' mode to add to the text.
Once a handle is created it must be retained, as Flowcode will remove any handles from the system that are not referenced.
The style and content of the console can be changed at any time. The only thing that is fixed is the type of console - a memory console always has a fixed size and a fixed number of characters per line.
Calling in a calculation
- Declare a variable 'result' of type HANDLE
- Add to a calculation icon:
result = ::Console.AddMemory("name", bytes, bpl, init, false)
The example SIMAPI Console illustrates basic creation of a console window.